Improving VR performance using forward rendering
by Nathalie Fernandez | Aug 5, 2020 | Technical
Many 3D teams face similar requests from clients or teammates: can we make our 3D visualization as realistic as possible? For 3D teams like us, that means finding the balance between accuracy and performance. How much details included in the visualization directly...
7 things to know when setting up your PC for VR development
by Nathalie Fernandez | Jul 16, 2020 | General
With more and more people working remotely, we’ve been getting a lot of questions regarding what the ideal PC is for VR development. VR development pipelines can be complex as developers need to work with multiple software such as 3DS Max, Maya, Blender, Unity and...
3 tips for creating an animation for VR in Oculus Quest
by Nathalie Fernandez | Jun 12, 2020 | Technical
The Oculus Quest is an all-in-one gaming system for VR. Being a wireless headset makes it very attractive for different VR applications as it provides the user with a fully immersive experience. However, because it’s not tethered to a PC, it has limitations in...
10 best practices when optimizing 3D files for VR
by Nathalie Fernandez | Apr 23, 2020 | Technical
For many 3D modelers that are experienced in modeling, rendering, and animation, 3D optimization can be a daunting process – especially if you’re optimizing a 3D model for real-time application! A quick Google search of “how to optimize 3D files” will bring up...
Finding an automated workflow in 3D design and optimization
by Nathalie Fernandez | Apr 2, 2020 | Technical
With over 1,000 tools and seemingly endless settings, the first time you open a 3D software, like Autodesk Maya or Blender, can be overwhelming. These software are notoriously complex. After all, they’re built to give 3D modelers freedom and creativity when designing...
How to prevent Maya from crashing when working with CAD files
by Nathalie Fernandez | Mar 20, 2020 | Technical
All 3D modelers fear the dreaded “error message” followed by the software crashing and the possibility of losing valuable work. Whether it’s Maya or another 3D package, 3D software are built to handle large amounts of 3D data. However, as 3D files...
Problems with preserving Revit metadata in visualizations
by Nathalie Fernandez | Mar 6, 2020 | Technical
As a 3D modeler working in an architectural firm, you’re tasked with creating an interactive visualization of a new high-rise development to pitch to your client. As part of the client’s requirements, the visualization is going to include all the metadata...
STEP to polygon mesh conversion and optimization
by Nathalie Fernandez | Feb 27, 2020 | Technical
All 3D modelers have been there – you receive a STEP file in .stp format from your engineering department or from a client, they want you to visualize it for simulations in Unity, or Unreal Engine. After converting the STEP file to polygon mesh, the file is so large...
How to speed up your pipeline for CAD to VR
by Nathalie Fernandez | Feb 14, 2020 | Technical
Any 3D modeler that’s worked with engineering or architectural files knows the challenges for converting and optimizing CAD files for real-time visualizations like VR. Gary works in a 3D studio and helps develop VR and AR applications for different companies...
6 tips to optimize your CAD model for rendering
by Nathalie Fernandez | Feb 4, 2020 | Technical
Trying to speed up your 3D render? Learn how to optimize your CAD model for rendering! Imagine you work in a 3D visualization team in an engineering company. As part of a new marketing initiative at your company, you have been tasked with creating a high-quality...