How to Import SketchUp to Unity
by Nathalie Fernandez | Dec 6, 2022 | Technical
SketchUp is one of the most used software for architectural modeling. And while users can now import SketchUp files directly into Unity, they still face issues with textures, duplicate assets, low FPS, and scaling. This post will go over common issues users face when...
How to optimize CAD for HoloLens
by Nathalie Fernandez | Sep 28, 2021 | Technical
The advent of remote work as well as the many travel restrictions across the globe have left companies looking for more efficient and future-proof ways to train staff. One of the latest technologies that has been seeing a lot of demand is Microsoft’s newest AR...
Why USD and Omniverse are the future of 3D CAD pipeline
by Nathalie Fernandez | Aug 26, 2021 | Technical
In many companies, 3D teams serve as a bridge between the engineering or architectural design teams and marketing or training teams that are looking to re-purpose CAD models to create 3D visualizations. The challenge is that different teams work with different tools...
How to convert CATIA files for Unity
by Nathalie Fernandez | Jun 28, 2021 | Technical
We work with many engineering teams that want to re-purpose their CATIA files for training, simulation or marketing applications using real-time technology. But CATpart files first need to be converted to polygonal mesh before they can be used in real-time game...
Optimize a SolidWorks STEP file for visualization in Unity
by Nathalie Fernandez | Mar 30, 2021 | Technical
When importing a large Solidworks STEP file into Unity, there’s a lot of things to consider to make sure your project runs smoothly. Unity has a specific way of calculating and rendering frames which depend on a project’s LOD’s, face count, materials, and many more...
Organize a messy outliner after 3D CAD conversion
by Nathalie Fernandez | Feb 17, 2021 | Technical
3D files can be large and complex, sometimes containing millions of assets. To put things in perspective, a relatively simple 3D CAD design of a manufacturing assembly line will contain more than 100,000 meshes and nodes after its converted to a polygonal mesh file.